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Joystick Fighters

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A member registered Jul 17, 2022

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Great! You've got a winner of a concept here!

Very cute! Such an interesting reversal of something like Pictionary! Excellent presentation, although I do wish there was a pause button (or if there was, I totally missed it!)

What a unique aesthetic! Swapping between the moods changing the music was pretty hilarious along with Prosopon's exaggerated faces. Some polish regarding the controls and movement in general would go a long way to helping this one really shine, but as it stands, very nicely done! I hope that you continue to update the game after the jam is finished!

Thank you very much! We all had a ton of fun making the game!

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At first I didn't quite understand what was required of the player, but after I understood the goal of the game was to create a line of 5 bricks without any of the same colored blocks touching, it became much more enjoyable! It was frantic trying to race the computer player playing Breakout! A very interesting take on the theme. Hopefully the game can be built upon and explained a little bit more clearly in a post-jam update.

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It takes a little while to get used to, I think controller support would be great in a post-jam update. Left stick could be used to move around, right stick could be for the zoom, and the L/R triggers could be for focusing. Definitely appreciated the writing in the how-to-play screen, and the little visual touches such as the camera screen actually displacing the position of the things it's filming were all very nice. Shout-outs to the cool music too, always love it when these game jams use original tunes!

Understandable, the deadlines seem to go so fast when you're on the clock... Hopefully a post-jam update can remedy it!

Very well done! The comments the target makes occasionally were funny enough to distract me! Truly the most heinous of obstacles; good writing! The fact more and more guns started appearing was also hilarious and kept me wanting to play just to see how much more ridiculous it would get. Well done!

What a funny concept! I unfortunately had issues where the mouse cursor seemed to drift away from where my actual pointer was, though this most likely was a problem on my end and not the developers' side.  I think the concept is creative, and it would appeal to someone more inclined to strategy than action. 

Loved the presentation, and had a fun time! The perfect dodge mechanic makes the game extra challenging for those looking to get a high score, and of course the dog actually helping the hunter out this time was a great way to add more obstacles. Very well done!

The only criticism I have is the layout of the controls being slightly awkward, but it wasn't enough to get in the way of the fun.

High score of 555 after a few attempts getting used to the different powers!

Thought it was funny how the miners stopped whatever they were doing to try to attack the slime as well. I wonder if it'd be possible to make the bomb slightly more powerful? It didn't feel as though it did enough damage for the type of item it is, but I can understand if it was simply for gameplay balance purposes.

Well done, it was a fun little game!

The aesthetic is fantastic, well done!

Thank you!

Oh, I had the clock jump around in time, in that case! I kept an eye on my computer clock, and 3 minutes had elapsed before a minute in real-time had! If it's a bug, it's a very fitting one for the theme.

I must have killed mr.zombie to death many times, I think he just wanted to say hi! Finally got the magical artifact with 19 minutes remaining, though I'm pretty sure each action subtracted a random amount of time from that as well?

Fantastic sprites and animations!

I think, for a post-jam update, it'd be a good idea to have the HP totals displayed somewhere on screen as well.

I think the addition of the timer for each level is a really fun idea. I tried to compare what'd happen if I calculated out my moves VS taking the first move every time. It took WAY longer taking the first move than trying to slowly calculate things out.

I feel like a tutorial would be really handy for something like this. Still, very creative!
The game unfortunately crashed once I began fighting the boss after I ran out of spells to use.

Thoroughly enjoyed the aesthetic of the game. The only complaint is that I wish there was more! Hopefully a post-jam update can satiate those looking to unite more lucky dice.

Like everyone else has said, very nice concept and especially nice, nostalgic art style! Some of the later levels really make you think about how the numbers on a die are laid out.